BuffShockwave
Shockwave now glitches hit enemies
Impact 72Shockwave now applies a 2-second glitch effect to enemy players it hits; it does not affect friendly players, the user, or deployables.
Why it matters
The added effect can counter enemy specializations when Shockwave connects.
AdditionScorch Protocol
Scorch Protocol joins World Tour
Impact 65A new Scorch Protocol Game Show Event was added to World Tour on Galaxy Estates, Kyoto, Las Vegas, Bernal, and Monaco.
Why it matters
Cashout matches on those maps can now include this new event.
AdditionOrbital Hitters
Orbital Hitters adds a knock-off brawl
Impact 65The limited-time Orbital Hitters mode adds a Heavy Hitters-style brawl centered on Sledgehammers and knocking opponents out of the arena.
Why it matters
It provides a new mode with a distinct arena-control win condition.
NerfCloaking Device
Stationary cloaked players are easier to spot
Impact 70Cloaked players blend less with the environment when stationary, slightly increasing their visibility.
Why it matters
Remaining still while cloaked is less effective for avoiding detection.
BuffEvasive Dash
Evasive Dash recharges faster
Impact 65The cooldown per Evasive Dash charge was reduced from 6 seconds to 5 seconds.
Why it matters
Charges become available more frequently for repositioning and escapes.
BuffZipline
Zipline reaches farther and returns sooner
Impact 60Zipline cooldown was reduced from 37 to 30 seconds, and maximum placement distance increased from 40 to 50 meters.
Why it matters
The gadget can be used more often and connect targets across greater distances.
Buff
Several melee weapons gain damage and reach
Impact 68Dagger damage and lunge durations increased; Riot Shield gained attack, bash, environmental damage, and lunge reach; Spear received a 60% larger damage sweep, a 6.5m lunge instead of 5m, 50% more lunge speed, and longer lunge duration.
Why it matters
These melee options are more capable of connecting attacks, closing distance, and controlling objectives.
ReworkDual Blades
Dual Blades Deflect behavior was reworked
Impact 58Wide-angle Deflect now blocks damage only within its center radius, while the angle damage modifiers changed to 20% for imprecise attacks and 0% for precise attacks.
Why it matters
Deflect coverage and reflected-damage behavior differ from before, affecting how the weapon should be used defensively and offensively.
Nerf
M11 and KS-23 lose ranged effectiveness
Impact 64M11 recoil and bullet dispersion increased, including substantially worse airborne ADS dispersion; KS-23 damage falloff became harsher, with a 0.58 multiplier and falloff beginning at 12m instead of 18m.
Why it matters
The M11 is less precise at range and while airborne, while the KS-23 loses more effectiveness at medium and long distances.
BuffDematerializer
Dematerializer is faster to reuse
Impact 60Dematerializer cooldown per charge was reduced from 20 to 15 seconds, and its item raise time was removed from 0.1 seconds to 0.
Why it matters
The specialization can be reused more often and responds immediately.
BuffGuardian Turret
Guardian Turret deploys and recovers better
Impact 58Guardian Turret activation time fell from 3.5 to 3 seconds, health rose from 280 to 300, and remote retrieval cooldown fell from 17.5 to 10 seconds.
Why it matters
The turret is quicker to activate, harder to destroy, and available for repositioning more often.
FixGyro controller anti-cheat enforcement
False-positive gyro bans were reversed
Impact 78The anti-cheat rule affecting gyro-controller users was updated, and affected false-positive bans are automatically reversed without an appeal.
Why it matters
Affected players can regain access without submitting an appeal.