MixedD.Mon
D.Mon gets faster defenses but lower durability
Impact 10Call Mech transformation was reduced from 1.95 to 0.95 seconds, and Power Barrier cast time from 0.065 to 0.016 seconds. In 6v6, D.Mon armor fell from 325 to 300; Portable Fusion Repeater spread improved from 2 to 1.75 degrees but its falloff now starts at 20 instead of 30 meters, while Plasma Saber damage fell from 65 to 60.
Why it matters
D.Mon can enter mech and deploy her barrier much faster, but has less 6v6 durability, weaker long-range effectiveness, and lower Plasma Saber damage.
BuffBaptiste - Immortality Field
Baptiste’s Immortality Field is sturdier and more available
Impact 9The minimum health threshold increased from 20% to 25%, field health from 125 to 150, and cooldown from 22 to 20 seconds.
Why it matters
The field is harder to destroy, protects allies at a higher health threshold, and can be used more often.
MixedMauga
Mauga trades some toughness and dual-gun range for single-gun accuracy
Impact 9Base armor fell from 150 to 125. When firing both Chainguns, maximum spread increased from 4 to 5 degrees and falloff begins at 10 instead of 15 meters; single-fire spread improved from 1.5 to 1 degree.
Why it matters
Mauga is less durable and his dual-gun fire is less effective at range, while firing one Chaingun is more accurate.
NerfKiriko - Protection Suzu / Healing Ofuda
Kiriko’s emergency protection and long-range healing are reduced
Impact 9Protection Suzu invulnerability fell from 0.65 to 0.5 seconds and its radius from 5 to 4 meters. Healing Ofuda projectile speed fell from 24 to 18 meters per second, with seeking range reduced from 35 to 30 meters.
Why it matters
Suzu requires more precise timing and positioning, while Ofuda is less consistent over longer distances.
NerfSymmetra - Teleporter
Symmetra Teleporter supports shorter, slower rotations
Impact 8Teleporter placement range decreased from 30 to 25 meters, and reuse cooldown increased from 1 to 1.25 seconds.
Why it matters
Teams can cover less distance with a placement and need to wait longer between repeated teleports.
BuffD.Va
D.Va’s 5v5 mech gains health
Impact 8D.Va’s 5v5 mech base health increased from 175 to 200.
Why it matters
Her mech is more durable in 5v5 before being forced out of mech form.
MixedWinston - Barrier Projector
Winston’s barrier cycles faster but expires sooner
Impact 8In 5v5, Barrier Projector cooldown decreased from 12 to 10 seconds, while barrier duration decreased from 8 to 7 seconds.
Why it matters
Winston can redeploy the barrier more frequently, but each deployment provides protection for less time.
MixedSierra - Helix Rifle
Sierra’s rifle is faster but deals less damage
Impact 7Projectile speed increased from 90 to 120, while damage decreased from 9 to 8.5.
Why it matters
The rifle is more responsive and consistent at range, but each projectile deals less damage.
BuffJunkrat - Concussion Mine
Junkrat gets more frequent mine access
Impact 7Concussion Mine cooldown decreased from 8 to 7 seconds.
Why it matters
Junkrat can use the mine more often for damage and mobility.
BuffVendetta - Palatine Fang
Vendetta’s melee chain is more responsive
Impact 7Initial swing delay decreased from 0.3 to 0.15 seconds, horizontal swing duration from 0.25 to 0.2 seconds, and combo link duration increased from 0.75 to 0.9 seconds.
Why it matters
Palatine Fang attacks start and complete faster, with a longer window for linking swings.
BuffWuyang - Restorative Stream
Wuyang regenerates empowered healing faster
Impact 7Restorative Stream resource regeneration increased from 12.5% to 15% per second.
Why it matters
Wuyang gets more frequent access to empowered healing.
NerfZarya - Particle Barrier
Zarya’s 5v5 personal barrier has a longer cooldown
Impact 6Particle Barrier cooldown increased from 11 to 12 seconds in 5v5.
Why it matters
Zarya has less frequent access to her personal barrier and its energy generation.